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feat: UI discovery hub overhaul#1507

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vincentkoc wants to merge 12 commits intomainfrom
feat/marketplace-ui-overhaul
Open

feat: UI discovery hub overhaul#1507
vincentkoc wants to merge 12 commits intomainfrom
feat/marketplace-ui-overhaul

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Summary

Complete frontend rebuild of ClawHub into a marketplace-style discovery hub inspired by HuggingFace and npm. No backend changes.

  • Two-row navigation with content type tabs, count badges, and inline search
  • Home page discovery hub with trending, recently updated, staff picks, and category browsing
  • Browse pages with faceted sidebar filters, sort options, list/card toggle, full-width search
  • README-first detail pages with metadata sidebar (stats, download, tags, publisher)
  • Unified search across skills + plugins with type tabs
  • Design system tokens for spacing (8 values), typography (8 values), radius — renamed to --fs-* and --r-* to avoid Tailwind CSS v4 variable collision
  • Flat, utilitarian visual style — killed gradients, decorative shadows, hover animations
  • Complete markdown rendering — tables, blockquotes, lists, images, heading hierarchy with npm-style borders
  • Seed data — 20 realistic demo skills with publishers and highlighted badges
  • Dashboard welcome state for new users
  • Multi-column footer with Browse/Publish/Community/Platform navigation

New components

  • SkillListItem — compact HF-style row
  • BrowseSidebar — faceted filter sidebar with proper ARIA
  • SkillMetadataSidebar — detail page right sidebar
  • useUnifiedSearch — parallel search hook
  • timeAgo / categories — utilities

Test plan

  • npx vite build — clean, no errors
  • npx vitest run — 122 files, 915/915 tests passing
  • Visual check: home page, /skills, /plugins, skill detail, /search, /dashboard
  • Dark mode renders correctly
  • Mobile responsive at 760px and 520px breakpoints
  • Convex seed data populates correctly (bunx convex run seedDemo:seedDemoSkills)

Complete frontend rebuild of ClawHub into a marketplace-style discovery
hub inspired by HuggingFace and npm. No backend changes.

Navigation:
- Two-row header: brand + search bar + user actions on top, content
  type tabs (Skills, Plugins) with count badges below
- Inline search in navbar navigates to /search
- Mobile: search collapses behind icon, tabs scroll horizontally

Home page:
- Value-prop hero with Browse/Publish CTAs (no duplicate search)
- Trending section (8 skills by downloads)
- Recently updated section (8 skills by update time)
- Staff picks grid (6 highlighted skill cards)
- Browse by category grid (8 categories with Lucide icons)
- Skeleton loading rows while data fetches

Browse pages (Skills + Plugins):
- Full-width search bar above sidebar+results grid
- Left sidebar with sort options, categories, filter checkboxes
  (proper ARIA: fieldset/legend, role=radiogroup, aria-checked)
- List view uses compact SkillListItem rows (owner/name/summary/meta)
- Card view with hover border feedback
- View toggle (List/Cards)
- Better empty states with guidance text

Skill detail page:
- README tab as default (was Files)
- Two-column layout: tabs+comments on left, metadata sidebar on right
- Removed duplicate README from Files tab
- Removed duplicate Download button from header (kept in sidebar)
- Removed SkillInstallCard from header (license info in sidebar)
- Nix/config snippets moved inside two-column layout
- Friendly "No README available" instead of raw Convex errors

Unified search (/search):
- Real search results page (was redirect-only)
- Type tabs: All / Skills / Plugins with counts
- useUnifiedSearch hook fires skill search + plugin catalog in parallel
- Consistent SkillListItem rendering for results

Dashboard:
- Welcome state for new users with empty dashboard
- Simplified header copy

Profiles & Footer:
- Richer user profiles: large avatar, stat row, SkillListItem for
  published/starred skills
- Multi-column footer: Browse / Publish / Community / Platform

Design system:
- Spacing tokens: --space-1 (4px) through --space-8 (64px)
- Typography scale: --fs-xs through --fs-3xl (8 values, was 42)
- Radius tokens: --r-lg/md/sm/xs/pill (renamed from --radius-* to
  avoid Tailwind CSS v4 variable collision)
- Flat buttons (killed gradient, removed hover lift/shadow)
- Complete markdown styles: tables, blockquotes, lists, images, hr,
  heading hierarchy with h1/h2 bottom borders (npm-style)
- Removed decorative elements: body gradient backgrounds, card
  shadows, brand mark animation, category card glow

New components:
- SkillListItem — compact HF-style row
- BrowseSidebar — faceted filter sidebar with ARIA
- SkillMetadataSidebar — detail page right sidebar
- useUnifiedSearch — parallel search hook
- timeAgo — relative time formatter
- categories — static skill category taxonomy

Seed data:
- seedDemo.ts with 20 realistic skills, 5 publishers
- repairHighlightedBadges for skillBadges table
- repairGlobalStats for correct count

Test updates:
- Updated 5 test files for new text, class names, and prop changes
- All 122 test files, 915 tests passing
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clawhub Ready Ready Preview, Comment Apr 6, 2026 9:58pm

@vincentkoc vincentkoc changed the title feat: marketplace UI overhaul — HuggingFace/npm-style discovery hub feat: UI discovery hub overhaul Apr 3, 2026
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greptile-apps bot commented Apr 3, 2026

Greptile Summary

This PR is a large frontend rebuild that introduces a marketplace-style discovery hub (home page, browse pages, detail sidebar, unified search, design-system tokens) alongside two backend additions: a new public listPublic users query and a convex/seedDemo.ts seeder.

  • convex/seedDemo.ts violates the AGENTS.md policy that forbids committing seed-only skill additions; the 20 demo skills must be published via the CLI instead.
  • src/lib/useUnifiedSearch.ts has a TypeScript type error: the promises 3-tuple is initialized with only two elements, which bunx tsc --noEmit will reject (required before merge per AGENTS.md).

Confidence Score: 3/5

Not safe to merge as-is: one policy violation (seed data in source) and one TypeScript compile error both need to be resolved first.

Two P1 findings: the AGENTS.md rule explicitly calls for rejecting seed-only skill additions committed to source, and the useUnifiedSearch tuple bug will cause bunx tsc --noEmit to fail (a required pre-merge check per AGENTS.md). Both block merge. The rest of the UI overhaul is well-structured, the previously-reported activeCategory and internalMutation import issues are addressed, and the convexHttp.query() usage on public pages is correct.

convex/seedDemo.ts (policy violation) and src/lib/useUnifiedSearch.ts (TypeScript tuple error)

Prompt To Fix All With AI
This is a comment left during a code review.
Path: src/lib/useUnifiedSearch.ts
Line: 67-71

Comment:
**3-tuple initialized with only 2 elements — TypeScript error**

The type annotation declares a 3-element tuple but the initializer only supplies 2 elements, so `promises[2]` is `undefined` until the `users` branch sets it. TypeScript strict mode rejects this (`bunx tsc --noEmit` will fail), which AGENTS.md requires before merge. At runtime when `activeType === "plugins"` the third slot is `undefined`, but the optional-chaining in the consumer (`?.items ?? []`) masks the error silently.

```suggestion
          const promises: [
            Promise<unknown> | null,
            Promise<{ items: PackageListItem[] }> | null,
            Promise<{ items: PublicUser[] }> | null,
          ] = [null, null, null];
```

How can I resolve this? If you propose a fix, please make it concise.

---

This is a comment left during a code review.
Path: convex/seedDemo.ts
Line: 1-10

Comment:
**Seed data violates AGENTS.md policy — skills must be published via CLI**

AGENTS.md explicitly states:

> Reject PRs that add skills into source code/repo content directly (for example under `skills/` or seed-only additions intended as published skills). Skills must be uploaded/published via CLI.

`convex/seedDemo.ts` adds 20 demo skill records (with publishers, highlighted badges, `skillSearchDigest` entries, and `skillBadges` rows) that are meant to appear in the discovery hub as real listings. This is exactly the "seed-only additions intended as published skills" pattern the rule targets. The skills should be published via the CLI against the target environment instead of shipped as source-committed seed code.

**Context Used:** AGENTS.md ([source](https://app.greptile.com/review/custom-context?memory=a1d58d20-b4dd-4cbb-973a-9fd7824e1921))

How can I resolve this? If you propose a fix, please make it concise.

Reviews (2): Last reviewed commit: "fix: audit fixes — warm colors, lint, AR..." | Re-trigger Greptile

- Import internalMutation from convex/functions (not _generated/server)
  to get trigger wrapping per CLAUDE.md rules
- Derive activeCategory from current search query so sidebar category
  selection shows correct visual/ARIA state
- Push moderationStatus filter server-side in repairGlobalStats to
  avoid full table scan
- Reset skillCount/pluginCount to 0 in useUnifiedSearch catch block
  to prevent stale badge values after search errors
- Remove unused imports (v, getRuntimeEnv) from seedDemo.ts and SkillHeader.tsx
- Replace `as any` casts with proper Id<"publishers"> types in seedDemo.ts
- Prefix unused params with underscore (_clawdis, _osLabels, _nixSystems, _listDoneLoading)
- Remove unused convexSiteUrl variable from SkillHeader
- Switch light theme from warm beige (#f8f2ed) to neutral white (#fafafa)
  with neutral gray ink (#1a1a1a) and borders (rgba black)
- Switch dark theme from warm brown to neutral dark (#111111) with
  neutral gray borders (rgba white)
- Replace fake category grid (8 keyword-search cards) with curated
  quick links (Most starred, New this week, Browse plugins, Staff picks)
- Add "What are skills?" explainer paragraph below hero CTAs
- Add fadeIn animation on results list when data arrives
- Add "Clear" button in browse results toolbar when filters are active
- Tighten browse layout gap from 24px to 16px
Complete visual redesign to a dark, monochrome, terminal-inspired
aesthetic inspired by Warp, modern TUI tools, and blueprint designs.

Color system:
- Default is now dark (#0a0a0a bg, #e0e0e0 ink, #141414 surface)
- All accent colors removed — monochrome only (white as accent)
- Borders use rgba(255,255,255,0.08) for subtle separation
- Light theme available as optional override via [data-theme="light"]

Typography:
- All fonts now IBM Plex Mono (display, body, code all monospace)
- Brand name is lowercase monospace
- Section titles are uppercase monospace with letter-spacing
- Tags and badges use monospace font

Geometry:
- All border-radius reduced to 1-2px (sharp TUI corners)
- No shadows anywhere (--shadow: none)
- No backdrop-filter blur on navbar
- Cards, buttons, inputs all have sharp edges

Components:
- Buttons: transparent bg with border, monospace text
- Primary buttons: white on black (inverted)
- Tags: border-only, no colored backgrounds
- Cards: dark surface with subtle border
- Brand mark: 24px square instead of 28px circle

Layout:
- Replaced category grid with simple quick links
- Removed all warm color references
- Home section titles are small uppercase labels
- Skill list item names use --ink (no accent color)
Theming (P0):
- Removed all 78 [data-theme="dark"] override selectors (dark is now
  default, these were dead code with conflicting warm colors)
- Replaced 56 instances of rgba(255,107,74,x) warm coral with
  rgba(255,255,255,x) monochrome equivalents
- Replaced hard-coded warm hex colors (#c35640, #ff6b4a, etc.) with
  gray monochrome values
- CSS file reduced from ~6300 to 5909 lines

Touch targets (P1):
- Added min-height: 36px to .btn (was ~24px)
- Added min-height: 36px to .navbar-tab (was ~27px)
- Added min-height: 32px to .sidebar-option and .sidebar-checkbox
- Increased padding on buttons and tabs

Accessibility (P2/P3):
- Comprehensive prefers-reduced-motion: reduce rule — disables all
  animations AND transitions for users who prefer reduced motion
- Covers shimmer, fadeIn, fadeUp, and all CSS transitions
- Home page sections only render when data arrives (no skeleton flash)
- Removed SkeletonRows component from home page (unused)
- Skeleton bars simplified: static gray bars, no shimmer animation
- Skeleton row padding matches list item padding
- Hero padding tightened (48px top → 32px)
- Hero subtitle made concise ("20 skill bundles... Browse, install, publish.")
- Removed redundant explainer paragraph
- Browse results count shows em dash while loading (not "Loading...")
- .section class uses spacing tokens
- .section-title uses monospace font at --fs-lg
- .section-subtitle uses --fs-sm
- results-list removed fadeIn animation (subtle state changes only)
- Replace ~20 remaining warm hex colors in upload/form styles
  (#ffddc9, #9a3a24, #fff3ec, etc.) with monochrome equivalents
- Fix 2 lint errors: remove unused Link import (search.tsx),
  prefix unused parseDir with underscore (souls/index.tsx)
- Add aria-label to PluginListItem and UserListItem for
  screen reader identification
@ImLukeF ImLukeF closed this Apr 12, 2026
@ImLukeF ImLukeF reopened this Apr 12, 2026
Comment on lines +67 to +71
const promises: [
Promise<unknown> | null,
Promise<{ items: PackageListItem[] }> | null,
Promise<{ items: PublicUser[] }> | null,
] = [null, null];
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P1 3-tuple initialized with only 2 elements — TypeScript error

The type annotation declares a 3-element tuple but the initializer only supplies 2 elements, so promises[2] is undefined until the users branch sets it. TypeScript strict mode rejects this (bunx tsc --noEmit will fail), which AGENTS.md requires before merge. At runtime when activeType === "plugins" the third slot is undefined, but the optional-chaining in the consumer (?.items ?? []) masks the error silently.

Suggested change
const promises: [
Promise<unknown> | null,
Promise<{ items: PackageListItem[] }> | null,
Promise<{ items: PublicUser[] }> | null,
] = [null, null];
const promises: [
Promise<unknown> | null,
Promise<{ items: PackageListItem[] }> | null,
Promise<{ items: PublicUser[] }> | null,
] = [null, null, null];
Prompt To Fix With AI
This is a comment left during a code review.
Path: src/lib/useUnifiedSearch.ts
Line: 67-71

Comment:
**3-tuple initialized with only 2 elements — TypeScript error**

The type annotation declares a 3-element tuple but the initializer only supplies 2 elements, so `promises[2]` is `undefined` until the `users` branch sets it. TypeScript strict mode rejects this (`bunx tsc --noEmit` will fail), which AGENTS.md requires before merge. At runtime when `activeType === "plugins"` the third slot is `undefined`, but the optional-chaining in the consumer (`?.items ?? []`) masks the error silently.

```suggestion
          const promises: [
            Promise<unknown> | null,
            Promise<{ items: PackageListItem[] }> | null,
            Promise<{ items: PublicUser[] }> | null,
          ] = [null, null, null];
```

How can I resolve this? If you propose a fix, please make it concise.

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2 participants